MERGE CUBE AS A NEW TEACHING TOOL FOR AUGMENTED REALITY

Merge Cube as a New Teaching Tool for Augmented Reality

Due to the massive popularity of smartphones Medical and Ambulatory supplies / Personal Hygiene among people of all ages, Augmented Reality is becoming a commonly available technology for which we do not need to have special equipment, just an ordinary cheap smartphone with a camera.In this paper, we will deal with the use of Augmented Reality in e

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ANALYSIS OF MATHEMATICS QUESTIONS ON THEME 9 AT GRADE V OF RAUDHATUL RAHMAH ISLAMIC ELEMENTARY SCHOOL PEKANBARU

This paper discusses learning evaluation through test techniques, which are conducted on fifth-grade elementary school students on Mathematics learning subjects.The hoods-muzzles research is a type of quantitative descriptive research using the ex post facto method.The instrument used was 20 items of math subject matter questions, which were collec

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STUDIO LEARNING METHOD IN SCHOOL OF DESIGN IN INDONESIA: A CASE STUDY ON THE APPLICATION OF STUDIO LEARNING METHOD FOR THE VISUAL COMMUNICATION DESIGN DEPARTMENT OF PETRA CHRISTIAN UNIVERSITY

Awalnya Pendidikan Desain di Indonesia lebih ditekankan pada pendekatan keteknikan.Barulah 20 tahun terakhir inilah pendidikan desain yang bernafaskan kesenirupaan dimulai.Salah satu metode pengajaran di Pendidikan Desain ini adalah model pengajaran studio yang diadopsi dari sistim permagangan Bauhaus di Jerman dan Beaux-arts dari Perancis.Jurusan

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